my brain hurts!
Posted: March 19th, 2006, 11:19 pm
I've been learning to program in Java... my brain hurts.
It hurts less than it did when I was learning C++, but more than when I was learning BASIC. Java makes a hell of a lot more sense to me than those other two, though.
Yesterday, I was coding and I broke the IDE (Integrated Developing Environment; a program that you use to develop programs). It starting throwing exception errors and finally crashed... I had to re-install it. Although I'm sure (on the rational plane) that my coding had nothing to do with it (it was probably due to corrupted files somewhere), it still felt kind of like breaking a mirror with my reflection.
I'm currently struggling to create a program that emulates a table-top "adventure simulation" game that I've been designing for 6 years. It has 6 years worth of complexity, so I'm starting small, just making a program that tracks the (multitudinous) statistics and makes the (complex) calculations for combat resolution (in the simplest of all possible combat situations: two people punching eachother until one is killed or otherwise rendered unable to fight). The various other character behaviors, tactical map displays, and more abstract features are going to have to wait until my brain hurts less.
But anyway, coding is eating up most of my free time, and probably will continue to do so until I run into a snag and run out of ideas... so I'll probably be scarce around here. Not lobstering, just scarce :)
It hurts less than it did when I was learning C++, but more than when I was learning BASIC. Java makes a hell of a lot more sense to me than those other two, though.
Yesterday, I was coding and I broke the IDE (Integrated Developing Environment; a program that you use to develop programs). It starting throwing exception errors and finally crashed... I had to re-install it. Although I'm sure (on the rational plane) that my coding had nothing to do with it (it was probably due to corrupted files somewhere), it still felt kind of like breaking a mirror with my reflection.
I'm currently struggling to create a program that emulates a table-top "adventure simulation" game that I've been designing for 6 years. It has 6 years worth of complexity, so I'm starting small, just making a program that tracks the (multitudinous) statistics and makes the (complex) calculations for combat resolution (in the simplest of all possible combat situations: two people punching eachother until one is killed or otherwise rendered unable to fight). The various other character behaviors, tactical map displays, and more abstract features are going to have to wait until my brain hurts less.
But anyway, coding is eating up most of my free time, and probably will continue to do so until I run into a snag and run out of ideas... so I'll probably be scarce around here. Not lobstering, just scarce :)